Kaneshiro's Bank

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The following is IGN's walkthrough for the third Palace, Kaneshiro's Bank, in Persona 5. You are available to start infiltrating it freely on June 21st (6/21) and your deadline is July 9th (7/9).

Remember, this Palace will be harder than the last, so pace yourself and don't be afraid to leave and train up if you're not strong enough for some of the fights.

The following Personas are available in this Palace: High Pixie (Fool), Nekomata (Magician), Yaksini (Empress), Orobas (Hierophant), Leanan Sidhe (Lovers), Rakshasa (Strength), Oni (Strength), Take-Minakata (Hanged), Orthus (Hanged), Fuu-Ki (Star), and Sui-Ki (Moon).

Infiltration

It's time to get in and find a route to Kaneshiro's treasure!

You can clear this Palace in a single day if you so wish, but infiltrate the Palace for the first time no later than July 6th so that you can send the calling card on the 7th and steal his heart on the 8th.

Bank Entrance

The first thing you're going to notice off the bat is that you can't enter the bank the same way you did last time. With the front entrance blocked off, you need to find another way in.

Head over to the eastern-most pig statue and interact with it to reveal a passage into the bank. This will be your infiltration point.

Front Hall

Once inside, you'll be very close to where you would have been had you entered through the front doors, but there are Shadows on patrol so watch out. Make your way west through the front hall and to the next room. You'll see a Shadow take a lift down when you enter the room.

In this room, head up the stairs to the higher floor. You'll now be introduced to a new type of patrolling Shadow. Hounds have better hearing than normal Shadows and can sniff you out rather easily if you're not hiding behind cover.

As you explore around this floor, you'll notice that some doors, like one on the previous floor, are locked. You'll need a keycard to unlock it. Before you go looking for it, though, it might be helpful to open the gate at the east side of the second floor that prevented you from getting up there from the first floor.

To continue on, you want to be where you found that first watchdog. There will be a cabinet there that you can climb up onto and then a few pipes and another cabinet that allow you to crawl into a ventilation shaft. Crawl through and ambush the Shadow in the room at the end of it. You'll be up against four Orobases. They aren't very tough and should be no match for your team if you've adequately levelled.

In that room, you'll find a map of the area. You'll also acquire a Bank Keycard that will open many of the doors you've come across. Use it first on the door to the room you're already in. Be warned, though: Shadows will have respawned on this floor. If you want to save before you continue, go back to that previously blocked stairway that we mentioned to get back to the Bank Entrance where you can save.

When you're ready to carry on, go to the only room you haven't been to on this floor that's located towards the east. Open the door with the keycard to get inside.

You'll see the top of the elevator shaft as well as the lift itself. Jump down onto it to get a ride to the lower floors.

Banker Passageway

Once down below, crawl into the vent to get to the next room. Eventually, you'll make it to the beams on a ceiling. Cross over to the west side of the room and you can jump down. Head out of the room and there will be a safe room on the path to the right/east.

As you head down the western hall of the passageway, you'll come across the next new form of security: cameras. There are two different types of cameras. These first ones are continuous cameras that are fixed in the way they look and do not stop recording what they see. For these, walk outside of their green-lit area of visibility to prevent alerting the Shadows to your presence. Use your Third Eye ability and move slowly to get a good feel for where they can see.

The second form of camera, which you'll see later, are alternating cameras. While these may cover larger areas, they only do so for a few seconds at a time. This is due to the Shadow monitoring them checking in on different locations. When the blue light of the camera's area of visibility disappears, move quickly past the camera.

Something else you'll be quickly introduced to are power boxes. Destroy these to permanently shut down cameras.

Head through door at the end of the hall into the next room. You can check out the room next to that, but you can't progress due to the cameras watching the stairs. Instead, head south in the new room. There are a lot of Shadows down these paths, so please be careful.

As you're making your way south down the hall, there will be a path to the right/west that leads to a room. Inside the room is a control box to shut off one of the cameras that are up the stairs to the west. Destroy it. After that, continue moving south and you'll get to another room with its own control box for the second of the two cameras. Destroy it as well and then you can head up the stairs.

As you make your way down the path at the top of the stairs, watch out for the hound patrolling the hall. There is also a room with searchable objects just after the stairs in this hallway. Inside one of them is a Treasure Demon, but you'll have to destroy the power box for the cameras just down the hall first before you go get it. It's the Queen's Necklace (Empress) and is weak to gunfire. Talk to it when it's downed and it will join you without resistance.

Where the control box was, there's also a keycard access point. Use it to lift the gate so you can go save in the safe room. Otherwise, head through the door to the next room and the one to the east of that to see the main room of the floor. The door to the south leads to a staircase that goes up to the Front Hall, so be sure to unlock that door before continuing on, too.

Back in the large room of the Backer Passageway, there are a lot of cameras, so you'll have to traverse carefully. What you'll want to do is head to the south-east side of the area to where you'll see pipes that go into the wall. You can climb up them and then jump down into the lower area from there. From there, follow the path around to the large vault doors.

You need two keys to open the vault. To get the first, head around to the west and up the stairs into the hall. There's a chest and two locked doors. First, open the one on the east side of the hall near where you entered it simply to give you another access point. Then, open the one down the hall on the west side. When in that room, climb up the cabinets and crawl through the vent to get into the room next door. Inside you'll find two power boxes, both of which you need to destroy, and a chest. Open the barred door with your keycard and head out.

Head back into the large area and you can now go up to the gated doorway in the centre of the room. You'll see two very powerful Shadows inside. Both have a keycard that you need, but fighting them together wouldn't be wise. To split them up, you need to head up to the monitoring room to call one away. Unless you want to save, head straight up there and prepare for a fight. With the door we had you unlock previously to the Front Hall, it should be very easy for you to get back there.

Front Hall

Once you're back inside the monitoring room, go to the monitors and call up one of the powerful Shadows. The Shadow is weak to Electric attacks, so be sure to have Ryuji with you. You will get the Right Key from defeating it. When you're ready, head back to the Security Room to take on the other Shadow. You can do so immediately through the prompt given to you by Ann.

Banker Passageway

Go up to the room and get ready to take on another strong Shadow. This one uses Ice attacks and is weak to Nuclear, so have Makoto with you and consider having Yusuke in place of Ann. You'll get the Left Key from that Shadow and you'll find another map in the room.

Take both keys and go open the giant partition!

Laundering Office

Head down the long path and then take a left (there's nothing important to the right) to get to the parallel hallway. There will be a Shadow and a new type of camera. As we mentioned before, there are also cameras that turn their sensors on and off every couple seconds. If the cameras see you, the Shadows' awareness of you will rise. Use your Third Eye ability to see when they're watching.

Head into the room at the end of the hall and then through the vent down the narrow path in the room by the doors you entered through. You'll want to move north until you can jump down and then move south along the lower level. Go through the lower vent into the room. In the room will be a lift and a door to a hallway. Down the hall is a chest and a way to unlock a barred door, but neither are pressing and are entirely option. Your destination is down the lift.

Down the lift, you'll find a hallway with a chest and a watchdog as well as an open doorway into a very large room. Proceed into the room and you'll see Shadow Kaneshiro. We recommend going down the right side (to the west) as it is much more rewarding than the left/east while having the same amount of enemies. At the bottom, you'll have to fight a strong Shadow, so prepare.

The Floodbringer Demon on the left is weak to Nuke and the Tornado Devil on the right are weak to Electric. The Demonic Warlord resists Physical attacks and is very strong, but is weak to Psychic. We suggest getting rid of the two weaker ones first.

Unfortunately, Kaneshiro took off during the fight, but you can follow him down his elevator. He also dropped part of a cypher for the codes you'll need later on:

  • R = C = 0
  • I = 1
  • H = 2

For your convenience, we'll provide all the codes that are needed below if you wish to skip some of the fighting. Otherwise, continue with the guide and we'll walk you through how to get each code.

Underground Vault

Right when you touch down, make sure you get the safe room to the left/west. Otherwise, go up to the first ATM in front of the vault wall. The first code you need to decypher is RICH, and thankfully you already have enough of the code to solve it. RICH = 0102. Use the D-pad to choose numbers and hit X to select them. Then, hit the arrow at the bottom left corner when you wish to finalize the code.

The vault wall will slide open and you can proceed through and down into the next area to your left.

Vault: 1F

In this vault, you'll want to head into the first room you come across by going around either direction and into one of the two doors. Inside you'll find a large pig statue. Hit the nose and it'll give you Torn Page 1. It'll say P = 1. Once you have it, head out and down the south-eastern passage.

The next pig statue can be found after you go down the stairs. Take your first left and then another left and you'll find the pig statue down the short hall. It will give you Torn Page 2 that says E = 9 and A = 3.

Head up the stairs to the south and walk down the walkway until you reach the next ATM. The code for this machine is REAP. You already had R and now you have the other three letters, so the pin is 0931. Head out of the vault and proceed through.

Underground Vault

There is now another opening in the vault that you can go through. Head through and then down into the next area.

Vault: 2F

Once you're at the end of the path, if you head through the door, you'll see that there's no current way to proceed. Instead, head back through the door into the hallway and you'll see that you can climb the north wall. Do so and make your wall along until you reach a air duct. Head through to the other side of it. If you want, there's a locked chest in the room that you can get by jumping across the structures.

 

Head to the south-east side of the room and you'll find another vent you can crawl through. Head through and you'll be able to jump down into a new hallway. To the east, it leads to the room that's still currently blocked off my electric gates, including through the door closest to you, but go through the door and you'll find another pig statue. This one has a Torn Paper 3 and says U = A. After that, go out and head up the stairs to the west.

As you proceed down the upper path, watch out for the cameras. Two of them are constantly watching, but two are alternating and allows you to get by when it's not looking. Make sure to break the power box for the cameras that's just past them to shut them off. From there, head up the stairs.

 

Directly to the south you'll find another pig statue. This one contains Torn Paper 4 and says G = P. However, upon getting it, two watchdogs will spawn in. when you're able to, head down the path to the east and break the power box to shut off the electric gates. Then, head over to the ATM. The code for this one is HUGE. Remember, you got H with the first batch, so the code is 2319. The partition will move upon entering the pin, so proceed back up when you're ready.

Underground Vault

The next ATM is out in the open, but it's guarded by a powerful Shadow. Be sure to head back to the safe room to save your progress before continuing.

Taking on the Shadow will pit you against three strong enemies, but you've most likely faced two of them before. The one in the middle, Defeated Avenger, uses electric attacks, so we suggest not bringing Morgana into this fight. It also reflects electric, so having Yusuke in place of Ryuji is also a good choice.

The ATM behind where the Shadow was functions differently. It has no pin, but rather directional controls. You'll first want to move it to the left. Moving it to the right would currently let you walk into a small empty area. Inside the area opened, there will be another ATM. Activate this one as well. Then, go back to the previous ATM and press the button on it to move the partition to the right. You can now proceed through to the sixth partition. Head down and into the next area.

Vault: 3F

When you first enter the 3F, there will be a watchdog and guard Shadow on patrol, so watch out for them. There's also a chest in one of the west rooms, but you'll want to go around to the east and down the stairs, but watch out for cameras. Make sure to break the power box for the cameras at the end of the first part of the path down the stairs.

 

Continue on down the winding path until you get to a room full of platforms and crates. Head to the north part of the room and climb up onto the platform in the centre of the room. There is a chest up there, but your goal is to get to the west side of the room to where there's a ventilation shaft you can crawl through.

In the room you end up in, there will be an ATM. The code of this machine is GOLD. Technically, you don't have enough of the cypher to know the code yet, but you can scroll down to find out what it is if you wish to skip this part.

Otherwise, use your keycard to open the gate and head out. Take your first right and go into the room that branches off to the north where you'll find another pig statue as well as a power box for the cameras. Break the box and get Torn Paper 5. On it, it'll say O + H = 10. Since you know H = 2, O = 8. You also know G = P from a previous paper, so G = 1. That means you only need L and D.

From there, head back into the larger room and go to the east door. Open it with your keycard and head through. To the south is the room with the platforms that you were in before, so head north, but watch out for the alternating camera. Move slowly and stand between them as they change. The power box for them is at the turn of the hall.

There are more cameras to the west, but you'll want to head down the short north passage that has one alternating camera to get the pig statue's prize. Break the power box to turn off the camera and get Torn Paper 6 from the statue. It says L = U + G and D = G. We know that G = 1, so therefore D = 1. From a while back, we also know that U = A and A = 3. Thus, 3 + 1 = 4 = L. Now you have all the numbers for the GOLD code. The pin is 1841.

Head back to the ATM via any path you choose and punch in 1841 and the final partition will open. Head back up to the main Underground Vault area when you're ready.

Code Pin
RICH 0102
REAP 0931
HUGE 2319
GOLD 1841

Underground Vault

The elevator will now be accessible to you. Head down it to see the treasure and then you've secured your route!

Send the Calling Card!

When you're ready, send the calling card. Somehow, it needs to get to Kaneshiro and be public enough that people know that the Phantom Thieves are behind it. Makoto has a plan, though. Let her and Ryuji do their thing.

Steal His Heart!

It's time to break into Kaneshiro's Bank and steal his heart! Head down to the Vault Center and take him on.

Fight, Part 1

This first part of the boss battle is very easy. Kaneshiro is weak to Curse attacks, but otherwise you can just Rush him with melee attacks to take him down.

Fight, Part 2

Play time's over. Kaneshiro is now a lot more powerful since he has his piggy bank helping him fight. The piggy bank, called the Piggytron, has no weaknesses, so pace your fighting and wear it down. It does, however, have a few moves at its disposal:

  • Ocular Vulcan: Shoots one target
  • Missile Party: Medium damage to entire party
  • Metabolic Wave: Kinetic attack that targets everyone
  • Super VIP Form: Starts to spin faster and faster
  • March of the Piggy: Strongest attack once he's spinning fast enough from previous move

When he uses Super VIP Form, attack him for the first turn and then guard after he starts spinning faster. He'll use March of the Piggy after he starts spinning faster.

The second time he uses Super VIP Form, attack Kaneshiro directly to make his own attack hurt himself.

Once he starts to do his Super VIP Form again, consider distracting him. Check what your three allies have to throw and select the most valuable of the items . Kaneshiro will not go for low-value items, so do this at your own disposal as you will not get the items back.

Otherwise, keep damaging the Piggytron to defeat Kaneshiro!

The Aftermath

It's time for Kaneshiro to get his just desserts. Even still, his Shadow has some interesting things to say, including about a person who is using other people's Palaces. That story sounds strangely familiar.

Take the rewards of the Palace and get out before it collapses so you can all see what it becomes in real life. That's another job well done for the Phantom Thieves.


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